Unreal remembers your last few actions. Safe Blast remembers your last few weeks. It keeps a timestamped copy of every asset and level you save — and of the work you have not saved yet — and puts any of them back with one click.
You spend two hours arranging a level. You select a few too many actors, press Delete, and save. Now undo has nothing left to give.
You push a material for two days and it never gets better than it was on Wednesday. Wednesday is gone. A map opens broken and nobody knows when it broke. An asset was built the wrong way three weeks ago and everything since is standing on top of it. A sound asset is simply not there any more, and nobody deleted it on purpose.
None of that is carelessness. It is a normal week. The tool that should cover it — autosave — writes into a folder every troubleshooting guide tells you to delete, keeps a shallow history, and names the files so you cannot tell one from another.
Safe Blast keeps a real history instead: every asset you save, every few minutes of work you have not saved, named and timestamped, in a panel you can actually read.
Good — keep using it. Source control is a different tool measured in a different unit. Perforce and Git work in commits: hours and days, made when you decide something is finished. Safe Blast works in minutes — the ones between those commits, where the accidental delete and the bad save actually happen.
Nobody commits before every experiment. Nobody commits at 2 a.m. after moving forty actors around. That gap is not a gap in your discipline; it is a gap in the tool. Safe Blast fills exactly that gap and nothing else — commit when the work is done, and let it cover everything in between.
The open level is named in its own colour. Each row is one moment in time — with the reason it exists, its size, and the name you gave it.
There is nothing to set up and nothing to remember. Copies happen on every save and every few minutes in between. The only time you open the panel is the day something goes wrong — and on that day it is the only thing you need.
Anyone who has lost an afternoon to a delete and a save in the wrong order. Level artists, technical artists, solo developers, and small teams who want a minute-to-minute history between commits. Editor-only, Unreal Engine 5.7, Windows.