WinkWink
Wink — pull the audio out of any video
Wink's interface is tiny, but the tool packs a punch: it extracts the audio track from any video and exports it in three formats — MP3, OGG, WAV. It's blazing fast, and using it is as easy as a wink — just drag a file (or a link) onto it, and it's done. It even grabs audio straight from video hosting sites like YouTube: drag the link from your browser onto Wink's little window — that's it!
LinkLink
Link — four texture maps, one file
Link merges your 2D texture maps — Ambient Occlusion, Roughness, Metallic, Alpha — into a single packed texture, each map living in its own RGBA channel. Exactly the channel-packed format game engines love: fewer texture samples, less memory, faster materials. Drop your maps in, and they're linked into one.
FonkFonk
Fonk - Extract data from Video and images
Ever tried to find out exactly what settings a shot was captured with — the ISO, shutter angle, white balance, lens, timecode — and ended up digging through three different apps to get a straight answer? Fonk skips all of that. It reads the real data baked into the file itself — RAW, RED, ProRes, Blackmagic, phone footage, stills, all of it — and hands it back to you in one clean report. Just drop your video or image onto the window, and a data text file lands on your Desktop and opens itself automatically. No timeline, no project, no waiting — done in seconds.
U GrabberU Grabber
U Grabber — get your original files back out of Unreal
You imported a texture, a mesh, a sound into Unreal months ago — and now the source file is gone. Wrong drive, old project, someone else's machine. U Grabber walks that import backwards. Drop a .uasset onto the window — or a whole folder of them, or an entire project — and it hands the originals back: textures as PNG, TGA or EXR, meshes as FBX, sounds as WAV. It does it by driving your own installed Unreal Engine, so what comes out is the real export and not a guess — and it finds the engine on its own, anything from 4.27 to 5.8, on any drive. No project to open, nothing to set up. The files land in a folder right next to whatever you dropped. Materials and Blueprints have no original file to recover, so those it skips and tells you why.
Demo

See it in action

A small demonstration of Partial Capabilities in the first stage of production.

Demo Video — Coming Soon
License

End-User License Agreement (EULA)

100% Free · Forever

By downloading and using this software (the "Software"), you agree to the following terms:

Ownership & Rights: The Software is the sole intellectual property of the author. All rights reserved.

Permitted Use: You are granted a free, non-exclusive license to use the Software for any personal or commercial purpose.

Distribution: You are allowed to redistribute the Software freely across the internet, provided it remains 100% free of charge and unmodified.

Prohibitions: You are strictly prohibited from selling, leasing, or charging money, Bitcoin, or any other form of compensation for this Software. Reverse engineering, decompiling, or attempting to inspect/modify the source code is strictly forbidden.

Disclaimer of Liability: The Software is provided "As Is", without warranty of any kind. All actions performed and outcomes generated using this Software are entirely your own responsibility. The author shall not be liable for any damages or data loss.